Welcome to the Nexus of Ethics, Psychology, Morality, Philosophy and Health Care

Welcome to the nexus of ethics, psychology, morality, technology, health care, and philosophy
Showing posts with label Nudging. Show all posts
Showing posts with label Nudging. Show all posts

Sunday, November 21, 2021

Moral labels increase cooperation and costly punishment in a Prisoner’s Dilemma game with punishment option

Mieth, L., Buchner, A. & Bell, R.
Sci Rep 11, 10221 (2021). 
https://doi.org/10.1038/s41598-021-89675-6

Abstract

To determine the role of moral norms in cooperation and punishment, we examined the effects of a moral-framing manipulation in a Prisoner’s Dilemma game with a costly punishment option. In each round of the game, participants decided whether to cooperate or to defect. The Prisoner’s Dilemma game was identical for all participants with the exception that the behavioral options were paired with moral labels (“I cooperate” and “I cheat”) in the moral-framing condition and with neutral labels (“A” and “B”) in the neutral-framing condition. After each round of the Prisoner’s Dilemma game, participants had the opportunity to invest some of their money to punish their partners. In two experiments, moral framing increased moral and hypocritical punishment: participants were more likely to punish partners for defection when moral labels were used than when neutral labels were used. When the participants’ cooperation was enforced by their partners’ moral punishment, moral framing did not only increase moral and hypocritical punishment but also cooperation. The results suggest that moral framing activates a cooperative norm that specifically increases moral and hypocritical punishment. Furthermore, the experience of moral punishment by the partners may increase the importance of social norms for cooperation, which may explain why moral framing effects on cooperation were found only when participants were subject to moral punishment.

General discussion

In human social life, a large variety of behaviors are regulated by social norms that set standards on how individuals should behave. One of these norms is the norm of cooperation. In many situations, people are expected to set aside their egoistic interests to achieve the collective best outcome. Within economic research, cooperation is often studied in social dilemma games. In these games, the complexities of human social interactions are reduced to their incentive structures. However, human behavior is not only determined by monetary incentives. There are many other important determinants of behavior among which social norms are especially powerful. The participants’ decisions in social dilemma situations are thus affected by their interpretation of whether a certain behavior is socially appropriate or inappropriate. Moral labels can help to reduce the ambiguity of the social dilemma game by creating associations to real-life cooperation norms. Thereby, the moral framing may support a moral interpretation of the social dilemma situation, resulting in the moral rejection of egoistic behaviors. Often, social norms are enforced by punishment. It has been argued “that the maintenance of social norms typically requires a punishment threat, as there are almost always some individuals whose self-interest tempts them to violate the norm” [p. 185]. 

Saturday, May 30, 2020

Self-Nudging and the Citizen Choice Architect

Samuli Reijula, Ralph Hertwig.
Behavioural Public Policy, 2020
DOI: 10.1017/bpp.2020.5

Abstract

This article argues that nudges can often be turned into self-nudges: empowering interventions that enable people to design and structure their own decision environments—that is, to act as citizen choice architects. Self-nudging applies insights from behavioral science in a way that is practicable and cost-effective but that sidesteps concerns about paternalism or manipulation. It has the potential to expand the scope of application of behavioral insights from the public to the personal sphere (e.g., homes, offices, families). It is a tool for reducing failures of self-control and enhancing personal autonomy; specifically, self-nudging can mean designing one’s proximate choice architecture to alleviate the effects of self-control problems, engaging in education to understand the nature and causes of self-control problems, and employing simple educational nudges to improve goal attainment in various domains. It can even mean self-paternalistic interventions such as winnowing down one’s choice set by, for instance, removing options.  Policy makers could promote self-nudging by sharing knowledge about nudges and how they work. The ultimate goal of the self-nudging approach is to enable citizen choice architects’ efficient self-governance, where reasonable, and the self-determined arbitration of conflicts between their mutually exclusive goals and preferences.

From the Conclusion:

Commercial choice architects have become proficient in hijacking people’s attention and desires (see, e.g., Nestle 2013; Nestle 2015; Cross and Proctor 2014; Wu 2017), making it difficult for consumers to exercise agency and freedom of choice. Even in the best of circumstances, the potential for public choice architects to nudge people toward better choices in their personal and proximate choice environments is limited. Against this background, we suggest that policy makers should consider the possibility of empowering individuals to make strategic changes in their proximate choice architecture. There is no reason why citizens should not be informed about nudges that can be turned into self-nudges and, more generally, about the design principles of choice environments (e.g., defaults, framing, cognitive accessibility). We suggest that self-nudging is an untapped resource that sidesteps various ethical and practical problems associated with nudging and can empower people to make better everyday choices. This does not mean that regulation or nudging should be replaced by self-nudging; indeed, self-nudging can benefit enormously from the ingenuity of the nudging approach and the evidence accumulating on it. But, as the adage goes, give someone a fish, and you need them for a day. Teach someone to fish, and you feed them for a lifetime. We believe that sharing  behavioral insights from psychology and behavioral economics will provide citizens with a the citizen choice architect means for taking back power, giving them more control over the design of their proximate choice environments–in other words, qualifying them as citizen choice architects.

The article is here.