Welcome to the Nexus of Ethics, Psychology, Morality, Philosophy and Health Care

Welcome to the nexus of ethics, psychology, morality, technology, health care, and philosophy
Showing posts with label Moral Education. Show all posts
Showing posts with label Moral Education. Show all posts

Thursday, August 9, 2018

The influence of moral stories on kindergarteners’ sharing behaviour

Zhuojun Yao and Robert Enright
Early Child Development and Care
July 19, 2018

Abstract

The current study investigated the effect of moral stories in promoting kindergarteners’ sharing behaviour. One hundred eight children were randomly assigned to one of three conditions: two experimental conditions (a moral story with a sharing model and good consequences and a moral story with a selfish model and bad consequences) and a control condition (a nonmoral story). The results showed that children in the experimental groups shared more than children in the control group. In addition, comparing the two experimental groups, children in the sharing-good consequences condition shared more than children in the selfish-bad consequences condition. Further, interviews were conducted to provide in-depth understanding of common and different influences of the two moral stories on children’s sharing behaviour. The implications for research and practice were discussed.

The article is here.

Tuesday, January 23, 2018

Best Practices for School-Based Moral Education

Peter Meindl, Abigail Quirk, Jesse Graham
Policy Insights from the Behavioral and Brain Sciences 
First Published December 21, 2017

Abstract

How can schools help students build moral character? One way is to use prepackaged moral education programs, but as we report here, their effectiveness tends to be limited. What, then, can schools do? We took two steps to answer this question. First, we consulted more than 50 of the world’s leading social scientists. These scholars have spent decades studying morality, character, or behavior change but until now few had used their expertise to inform moral education practices. Second, we searched recent studies for promising behavior change techniques that apply to school-based moral education. These two lines of investigation congealed into two recommendations: Schools should place more emphasis on hidden or “stealthy” moral education practices and on a small set of “master” virtues. Throughout the article, we describe practices flowing from these recommendations that could improve both the effectiveness and efficiency of school-based moral education.

The article is here.

Wednesday, June 28, 2017

How Milton Bradley’s morality play shaped the modern board game

An interview with  Tristan Donovan by Christopher Klein
The Boston Globe
Originally published May 26, 2017

Here is an excerpt:

Donovan: By 1860, America had the start of the board game industry, but it wasn’t big. Production was done mostly by hand, since there weren’t big printing presses. An added complication at the time was that America was a much more puritanical society, and game-playing of any kind was seen by many as sinful and a waste of time.

Milton Bradley himself was fairly devout. When he set out to make a board game, he was worried his friends would frown upon it, so he wanted to make a game that would teach morality. The basic idea of The Checkered Game of Life was to amass points and in the end reach “Happy Old Age.” You could accumulate points by landing on squares for virtues such as honor and happiness, and there were squares to avoid such as gambling and idleness. It’s steering players to the righteous path.

Ideas: That morality also complicated game play.

Donovan: Dice were considered evil and associated with gambling by many, so instead he used a teetotum, which had a series of numbers printed on it that you spun like a top.

Ideas: George Parker, on the other hand, built his name on rejecting a lot of those conventions.

Donovan: All the games that were available to Parker growing up were largely morality tales like The Checkered Game of Life. He was fed up with it. He wanted to play a game and didn’t want it to be a Sunday sermon every time. His first game, Banking, was basically about amassing money through speculation. The goal was to be the richest, rather than the first to achieve a happy old age. Parker created games that were about fun and making money, which found appeal as Gilded Age America transitioned from a Puritanical society to one about making money and doing well in a career.

The interview is here.