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Welcome to the nexus of ethics, psychology, morality, technology, health care, and philosophy
Showing posts with label Winning. Show all posts
Showing posts with label Winning. Show all posts

Sunday, August 26, 2018

Ohio State places winning above morality by failing to fire Urban Meyer

Ryan Pawloski
The Daily Nebraskan
Originally published August 29, 2018

Here is an excerpt:

These off-field scandals were no secret back when Meyer was at Florida, and Ohio State showed that it was willing to look past them when it hired him a year after he left Gainesville.

It is evident that Ohio State kept Meyer because he wins, but the question still remains: Why did Ohio State fire Tressel after the 2011 tattoo scandal, but keep Meyer after knowing he kept a domestic abuser on his staff and lied about not knowing?

Tressel had a successful tenure as the Ohio State head coach from 2001-10 as he went 106-22 — 94-22 after NCAA sanctions — and won five Big Ten titles and one national title in 2002. Many would think that Ohio State would have kept Tressel just like it did with Meyer because he won, too.

The answer is simple. Meyer has been better for the Buckeyes than Tressel was. Tressel was one of the top coaches in the country at Columbus and any program would have taken him if he was on the market, but Meyer was better.

Meyer retired from coaching in 2010 because of health and family reasons. About six months later, Tressel was forced out by Ohio State because of NCAA violations. An explanation for Tressel’s termination was that Meyer was on the market and Ohio State knew it had a chance to get the coach it always wanted.

The info is here.

Friday, March 17, 2017

Google's New AI Has Learned to Become "Highly Aggressive" in Stressful Situations

BEC CREW
Science Alert
Originally published February 13, 2017

Here is an excerpt:

But when they used larger, more complex networks as the agents, the AI was far more willing to sabotage its opponent early to get the lion's share of virtual apples.

The researchers suggest that the more intelligent the agent, the more able it was to learn from its environment, allowing it to use some highly aggressive tactics to come out on top.

"This model ... shows that some aspects of human-like behaviour emerge as a product of the environment and learning," one of the team, Joel Z Leibo, told Matt Burgess at Wired.

"Less aggressive policies emerge from learning in relatively abundant environments with less possibility for costly action. The greed motivation reflects the temptation to take out a rival and collect all the apples oneself."

DeepMind was then tasked with playing a second video game, called Wolfpack. This time, there were three AI agents - two of them played as wolves, and one as the prey.

The article is here.